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Devlog
Magical Tailoress
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Devlog
New updates
January 21, 2022
by
Blindside Game Studio
Greetings, We've neglected this page for a while. We've been very busy with Magical Tailoress but rest assured it's coming along!...
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Kickstarter Launch
September 02, 2019
by
Blindside Game Studio
Greetings! Be sure to support our kickstarter here : https://www.kickstarter.com/projects/chrisvann/magical-tailoress...
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Progress
July 13, 2018
by
Blindside Game Studio
Greetings! It's been a while since I updated. I want to keep everyone informed that we are very much moving slowly. Coding airship battles. overland materials and improving the battle system. Definite...
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Airship Battles
June 18, 2018
by
Blindside Game Studio
What i've always loved is Airship battles introduced in Skies of Arcadia What we are working on is airship battle system as you'll be encountering 'resistance' getting to other parts of the overworld...
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Non-Patreon Discord for Magical Tailoress
June 12, 2018
by
Blindside Game Studio
#discord
Greetings! I am opening a temporary non-patreon discord channel! https://discord.gg/Ymyam Feel free to come by and talk about Magical Tailoress...
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Gauging Interest
May 31, 2018
by
Blindside Game Studio
Greetings everyone! We appreciate your views on the project. If you love the project so far add us to your collection...
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Feature Intro Video
May 19, 2018
by
Blindside Game Studio
#ScreenshotSaturday While it isnt too much. We want to show the basics. We are still working on the Menu GUI and such but want to show off the current progress. There are bugs but are getting squashe...
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Game Progress - 5/15
May 15, 2018
by
Blindside Game Studio
We've been extremely busy working out the inner code to make our jobs easier when it comes to fleshing out the battle system, Persistence and much more. Here is a few more screenshots. You may note t...
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Game Progress
April 20, 2018
by
Blindside Game Studio
Hey everyone! Progress is being made on this game at a accelerated rate. World map is about 40% done. Battle system is about 60% done. needs to account for battle cutscenes, magic use and timed hits...
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